

However, a shortage of Model 1 hardware also said to have affected other later releases meant that very few units could be made and sold to arcades - despite Sega's initial intent to ship 2,000 VR units as part of their partnership with Virtuality, retrospective estimates of total Net Merc machines manufactured range from less than 20 to 70. It is suggested by main programmer Andy Reece that this was due to a successful location test at Ikebukuro GiGO in the preceding months, whereupon the game apparently outperformed Daytona USA on its original trial weekend. ĭennou Senki Net Merc in Sega Net Merc cabinet on the "Combat Zone" floor of SegaWorld London, circa September 1996ĭespite its negative reception at AOU Show 1995 and several delays, Dennou Senki Net Merc was ultimately kept on Sega's release schedules for May. Gameplay is also outputted for onlooking bystanders onto a monitor attached to the play field.ĭennou Senki Net Merc takes place in four levels though the start and end stages remain the same on any run, the middle two stages can be selected interchangeably. The complex nature of the system means that a member of staff is usually on hand to assist users with the headset. Players are always stood facing in one direction behind the gun controller during gameplay. The game itself is a straightforward arcade shooter no set time limit is provided, however a depletable health bar is used to curb time.

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Also being a virtual reality game, players are also given a VR headset (a "MVD" or "Mega Visor Display", used previously by the VR-1 theme park attraction), allowing for their head movements to be tracked in real time and therefore see a full 360 degree view of their various in-game surroundings. Dennou Senki Net Merc is an on-rails first person shoot-'em-up, in which players use a large gun controller to fire at enemies.
